BFS RUNNER is an Isometric AI Driven game that I was a part of creating during my senior year at Carleton university. The goal of the project was to explore the topic of Artificial Intelligence within games. The game makes use of path finding AI that a partner and I coded from scratch in C#. We explored pathfinding algorithms like A* and Breadth First Search. My main responsibilities were game design, gameplay development, AI design and development, and creating art assets.

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